On the last TF2 Conga Line piece I did it took me a good 7 pages of sketches, resketching and sketching again and small sketches in between more sketches and some more sketches. Until finally I was like Okay lets take a peek how it’s turning so far. And then it’s a rough composition but it’s the final version.
In my opinion it’s best to do this to get the grains and pulp to stand out. So you want to play to have all those little spots to come up. If you go any further then your texture will turn into 3 color values
2. image - adjustment - hue/saturation
now, if you go too far with the saturation it might make the colors too harsh. If that’s the case just turn down the lightness.
if you were curious how I accomplished that painter style. I used the texture of the paper bag I posted earlier this week. Tweaked up the levers, changed the hue and incress saturation into blue and set the layer to Overlay on the layer option. Overlay does a combination of both Multiply and Screen but can be used to create the illusion of watercolors bleeding into the paper. I use two layers so it can have different contrasting color value in shadows. As you can see the brushes are default photoshop brush stroke with pen pressure on opacity.